Friday, August 1, 2014

Zbt3-How to Create the Texture Map

In this tutorial, you will create a texture map and apply it to a Dog.ZTL model. The final output of the model is shown in Figure 10-1.                                            
Figure 1

The following steps are required to complete this tutorial:

a. Unwrap the model.
b. Paint on the flattened image.
c. Create a texture map and apply it to the model.
d. Save the model.

Zbt2-How to create the head of stag deer using ZSpheres.

In this tutorial, you will create the basic shape of the head of stag deer using ZSpheres. The final output of the model is shown in Figure 5-1.                                
Figure 1

The following steps are required to complete this tutorial:

a. Create the head and neck of the stag deer.
b. Create the antlers of the stag deer.
c. Save the model.

Creating the Head and Neck of the Stag Deer
In this section, you will create the head and neck of the stag deer using a framework of ZSpheres.

1. Choose the Current Tool button from the Tool palette; a flyout is displayed. In this flyout, choose the ZSphere primitive and create it on the canvas, as shown in Figure 5-2. Next, choose the Edit button from the top shelf. Activate the symmetry in the X-axis by pressing the X key.

zbt1 - How to create an ice-cream cone model

In this tutorial, you will create an ice cream cone and sculpt it using different brushes. The final output of the ice cream model is shown in Figure 4-1.                      
Figure 1