Showing posts with label Texture Map. Show all posts
Showing posts with label Texture Map. Show all posts

Friday, August 1, 2014

Zbt3-How to Create the Texture Map

In this tutorial, you will create a texture map and apply it to a Dog.ZTL model. The final output of the model is shown in Figure 10-1.                                            
Figure 1

The following steps are required to complete this tutorial:

a. Unwrap the model.
b. Paint on the flattened image.
c. Create a texture map and apply it to the model.
d. Save the model.