Friday, May 15, 2020

Create Folders and Organize the Subtools in ZBrush 2020


To create a new folder in the SubTool subpalette, select a subtool that you want to put in the folder and then choose the New Folder button; the Please Enter Folder Title window will be displayed. Next, enter the name of the folder in this window. You will notice that the new older with that name is created in the Subtool subpalette and the selected subtool will move to the folder. To add more subtools in this folder, select the subtool and drag it to the folder; the selected subtool will now be a part of that folder. Note that you cannot create a folder within the folder. Also, if you delete the last subtool from the folder, the folder will be automatically deleted.

Tuesday, May 5, 2020

CADCIM Technologies Releases Pixologic ZBrush 2020 Book

CADCIM Technologies Releases Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition Book | Trailer

Salient Features of this Book
- Comprehensive Guide
- Step-by-Step Instructions
- Tips and Notes
- Evaluation Test
- Review Questions
- New Hot Keys Added

Table of Content:

Chapter 1: Exploring ZBrush Interface

Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting

Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master

Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Model with a Background Scene
Index

Monday, February 25, 2019

Pixologic ZBrush 2018: A Comprehensive Guide, 5th Edition

The book provides in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been also been explained. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and at your pace.
Salient Features

  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test and Review Questions at the end of each chapter so that the users can assess their knowledge.

Friday, February 22, 2019

Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition

Pixologic ZBrush 4R8: A Comprehensive Guide textbook covers all features of ZBrush 4R8 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. In this edition, new features such as Gizmo 3D and the Live Boolean mode, which is used to generate boolean results, have been explained. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models.

Pixologic-ZBrush-4R8


Thursday, February 21, 2019

Pixologic ZBrush 4R7: A Comprehensive Guide

Pixologic ZBrush 4R7: A Comprehensive Guide textbook covers all features of ZBrush 4R7 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been added. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 4R6 and is ideally suited for learning at your convenience and at your pace.




Salient Features
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
  • Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, Sculpting, texturing, lighting, and rendering.