Pixologic ZBrush 2021 is a powerful modeling and sculpting software which sets the industry standards for digital sculpting and painting. This software is used for developing highly detailed characters for movies, games, and digital design projects. The Pixologic ZBrush 2021 book by Prof. Sham Tickoo covers enhancements with a focus on innovative and very impressive features that are designed to simplify workflow for the users and inspire creativity. The book introduces the users to the Dynamic system for simulation in ZBrush 2021. Using the Dynamics system, the users can contract, expand, or inflate any surface. As a result, they can create realistic cloth simulation, fiber mesh simulation, and so on with ease. This gives a new dimension to the simulation and they can create products with real-world effects. Furthermore, our latest edition is made interesting and valuable for the readers by the addition of various customizable cloth brushes and other brushes like History, Recall, Hatch and so on.
CADCIM Technologies Releases Pixologic ZBrush 2021: A Comprehensive Guide, 7th Edition Book
Salient Features
- Consists of 13 chapters & 1 project that are organized in a pedagogical sequence.
- Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush.
- Tutorial approach to explain the concepts and usage of tools.
- First page of every chapter summarizes the topics that are covered in the chapter.
- Step-by-step instructions to guide the users through the learning process.
- Additional information is provided throughout the book in the form of notes and tips.
- Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge
Table of Contents
Chapter 1: Exploring ZBrush Interface (Enhanced)
Chapter 2: Sculpting Brushes (Enhanced)
Chapter 3: Introduction to Digital Sculpting (Enhanced)
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering (Enhanced)
Chapter 13: Dynamics (New)
Project 1: Cartoon Character Model with a Background Scene
Index