To create a new folder in the SubTool subpalette, select a subtool that you want to put in the folder and then choose the New Folder button; the Please Enter Folder Title window will be displayed. Next, enter the name of the folder in this window. You will notice that the new older with that name is created in the Subtool subpalette and the selected subtool will move to the folder. To add more subtools in this folder, select the subtool and drag it to the folder; the selected subtool will now be a part of that folder. Note that you cannot create a folder within the folder. Also, if you delete the last subtool from the folder, the folder will be automatically deleted.
This blog serves as an additional learning resource for "Pixologic ZBrush 4R5-A Comprehensive Guide" book. It contains latest tutorials, articles, views, reviews, and tips & tricks on Pixologic ZBrush. A CADCIM Technologies, USA initiative.
Friday, May 15, 2020
Create Folders and Organize the Subtools in ZBrush 2020
Labels:
SubTool subpalette,
zbrush 2020,
Zbrush Subtools
Tuesday, May 5, 2020
CADCIM Technologies Releases Pixologic ZBrush 2020 Book
CADCIM Technologies Releases Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition Book | Trailer
Salient Features of this Book
- Comprehensive Guide
- Step-by-Step Instructions
- Tips and Notes
- Evaluation Test
- Review Questions
- New Hot Keys Added
Table of Content:
Chapter 1: Exploring ZBrush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Model with a Background Scene
Index
Salient Features of this Book
- Comprehensive Guide
- Step-by-Step Instructions
- Tips and Notes
- Evaluation Test
- Review Questions
- New Hot Keys Added
Table of Content:
Chapter 1: Exploring ZBrush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Model with a Background Scene
Index
Labels:
autodesk,
Cadcim Technologies,
ebooks,
pixologic Zbrush,
sculptris,
sculptris Tutorial,
zbrush 2019,
zbrush 2020,
zbrush Brush,
zbrush Guide,
zbrush Hard Surface,
zbrush Sculpture,
Zbrush Texturing
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