Thursday, March 10, 2022

Monday, June 14, 2021

Dynamic Cloth Simulation in Pixologic ZBrush 2021

Pixologic ZBrush 2021 is a powerful modeling and sculpting software which sets the industry standards for digital sculpting and painting. This software is used for developing highly detailed characters for movies, games, and digital design projects. The Pixologic ZBrush 2021 book by Prof. Sham Tickoo covers enhancements with a focus on innovative and very impressive features that are designed to simplify workflow for the users and inspire creativity. The book introduces the users to the Dynamic system for simulation in ZBrush 2021. Using the Dynamics system, the users can contract, expand, or inflate any surface. As a result, they can create realistic cloth simulation, fiber mesh simulation, and so on with ease. This gives a new dimension to the simulation and they can create products with real-world effects. Furthermore, our latest edition is made interesting and valuable for the readers by the addition of various customizable cloth brushes and other brushes like History, Recall, Hatch and so on.
CADCIM Technologies Releases Pixologic ZBrush 2021: A Comprehensive Guide, 7th Edition Book
 

 

Salient Features

  • Consists of 13 chapters & 1 project that are organized in a pedagogical sequence.
  • Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush.
  • Tutorial approach to explain the concepts and usage of tools.
  • First page of every chapter summarizes the topics that are covered in the chapter.
  • Step-by-step instructions to guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge

Table of Contents

Chapter 1: Exploring ZBrush Interface (Enhanced)
Chapter 2: Sculpting Brushes (Enhanced)
Chapter 3: Introduction to Digital Sculpting (Enhanced)
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering (Enhanced)
Chapter 13: Dynamics (New)
Project 1: Cartoon Character Model with a Background Scene
Index 

Buy the Pixologic ZBrush 2021: A Comprehensive Guide, 7th Edition Book from

Pixologic ZBrush 2021: A Comprehensive Guide, 7th Edition Book by Prof. Sham Tickoo and CADCIM Technologies Pixologic ZBrush 2021: A Comprehensive Guide, 7th Edition Book by Prof. Sham Tickoo and CADCIM Technologies

Tuesday, June 1, 2021

New Features in ZBrush 2021 | ZBrush Dynamics/Cloth Simulation | Tutorials

INTRODUCTION TO DYNAMICS This Video introduces the users to the Dynamic system for simulation in ZBrush 2021. Using the Dynamics system, the users can contract, expand, or inflate any surface. As a result, they can create realistic cloth simulation, fiber mesh simulation, and so on with ease. This gives a new dimension to the simulation and they can create products with real-world effects.

Friday, May 15, 2020

Create Folders and Organize the Subtools in ZBrush 2020


To create a new folder in the SubTool subpalette, select a subtool that you want to put in the folder and then choose the New Folder button; the Please Enter Folder Title window will be displayed. Next, enter the name of the folder in this window. You will notice that the new older with that name is created in the Subtool subpalette and the selected subtool will move to the folder. To add more subtools in this folder, select the subtool and drag it to the folder; the selected subtool will now be a part of that folder. Note that you cannot create a folder within the folder. Also, if you delete the last subtool from the folder, the folder will be automatically deleted.

Tuesday, May 5, 2020

CADCIM Technologies Releases Pixologic ZBrush 2020 Book

CADCIM Technologies Releases Pixologic ZBrush 2020: A Comprehensive Guide, 6th Edition Book | Trailer

Salient Features of this Book
- Comprehensive Guide
- Step-by-Step Instructions
- Tips and Notes
- Evaluation Test
- Review Questions
- New Hot Keys Added

Table of Content:

Chapter 1: Exploring ZBrush Interface

Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting

Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master

Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Model with a Background Scene
Index